The GenesisRTX rendering engine leverages GPU architectures and multi-core CPU processors to provide high-fidelity real-time visualization from GIS source data.

GenesisRTX takes 3D visualization one step further. 

3-D scene data elements are built and rendered in round earth WGS-84 as your raw source data is loaded from disk. No offline construction of a static database from the source data is required. Generation of the scene during runtime allows GenesisRTX to execute concurrently and take full advantage of GPU and CPU parallelism.

  • GenesisRTX provides the unique ability to maximize the utility of the GPU cores to process the data at runtime saving pre-compilation time and cost.
  • Using some simple rules, GenesisRTX retrieves relevant data for your area of interest anywhere on the globe and constructs a scene during runtime complete with a continuous level of detail.
  • Generating the scene during run-time tremendously reduces computational workload that would otherwise be required to load an entire database as well as allowing for quick and simple updating of the data or adding additional data.
  • Generating the scene during run-time allows for the abstraction of the data for different uses that could not be done otherwise with precompiled systems. (e.g. the addition of obstruction light points on tall buildings or adding moving traffic to roadways).
  • Allows for true scalability of your hardware, a few simple rule changes or small configuration file modifications allow for increased scene density with improved computer hardware.

GenesisRTX provides a worldwide rendering which eliminates the need for separate database areas requiring the IG to be brought down and restarted with a different database. GenesisRTX is completely scalable.  GenesisRTX is data driven; rendering it’s scene from source data directly on-the-fly.  Increased computer and graphics card processing can be immediately realized by increasing scene fidelity (e.g. higher resolution imagery, elevation, increased amounts of feature data). Any new data is copied to the IG computer and then GenesisRTX is restarted.  This scalability allows for increasingly denser datasets to be loaded as they become available along with faster computers and graphics cards.

GenesisRTX and GenesisIG Architecture

GenesisRTX is a mature IG which includes the important features for simulation training.  Below is a list of GenesisRTX capabilities:

GenesisRTX Features

Formats Supported

  • Elevation: DTED, GeoTiff, GridFloat, Jpeg2K
  • Imagery: ECW, JPEG2K, NITF 
  • Vectors: ESRI Shape
  • Models: OpenFlight 
  • Misc. GDAL supported formats

60Hz Dynamic Construction

  • Elevation: Gridding and real-time modification 
  • Imagery: Filter, select, clip, feather, contrast 
  • Vectors: Filter, construct, attribution translation 
  • Models: Scaling, construction, and sprite generation 
  • Lights: Size, attributes, light pools 
  • Selection of highest data resolution for every location where overlapping source files exist
  • Synthesizing of multispectral imagery into geogeneric high-res imagery and model representation
  • Run-time publishing for many features including light points and pools, models, roads, sprites (auto billboard/3D transition) for trees and other similar features, power-lines, land/water masks, grass, airfields, traffic strings, static and dynamic 3D models, and generic buildings

Visualization Features

  • Level-D compliant renderer
  • VR/XR support (Varjo, Vive headsets supported) 
  • Whole Earth Viewer (WGS-84 Geoid based) 
  • Time of day (stars, moon, sun) 
  • Physics weather (2D/3D clouds, fog, visibility) 
  • Smog/sandstorm 
  • Uniform and regional weather 
  • Maritime simulation (sea states, wakes and reflections) 
  • IG controlled vehicle paths 
  • Entity tracking
  • Smog/sandstorm 
  • Uniform and regional weather 
  • Airfield, optical landing system, projected, cultural, and vehicle lights 
  • Full scene shadows
  • 3D oceans and 3D lakes with sky reflections 
  • Line-of-sight, collision, height of / above terrain 
  • Configurable viewpoint 
  • AVDAFIF, shapefile parametric airports
  • OpenFlight moving models 6-DOF position and rate control; switches, articulations and animations 
  • OpenFlight airport models with LOD and lights 
  • Feature transition independent of the terrain 
  • Offset zoom for all windows 
  • Stereo displays 
  • Test patterns
  • 3D particles: Smoke, explosions, fires, wakes, rotor wash/dust, contrails, chaff, flares 
  • Pitched and flat roofs on extruded buildings
  • Data export
  • Static feature destruction
  • Physics based brownout
  • Fast roping, spring/mass/damper modeling

3rd Party Plug-Ins

  • JRM Physics based EO/IR/NVG module, Di-Guy ™, RSC SimHDR

Operating Systems

  • 64 bit Windows 11, 10
  • Linux –RedHat, Rocky Linux 9, Concurrent RedHawk, CentOS 8


  • The Commodity Jurisdiction determination for Diamond Visionics Genesis family of software products, including Genesis IG, RTX, SDK, SN, RDR are Non-ITAR and classified as EAR99.


  • Per instance
  • Standard license includes GenesisIG, GenesisRTX, and non-physics SN